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Quote from: Matrefeytontias on February 18, 2014, 07:01:40 pmBy the way, I forgot to mention that the newest version of Wabbitemu is now super slow when emulating monochrome calcs. I had to restore a backup of an old version to have it working at normal speed.What do you mean super slow? Is it maxing out the CPU on a core? Make sure you're testing the latest version here: http://buckeyedude.zapto.org/Revsoft/Wabbitemu/Beta/Wabbitemu.exe. If you're seeing a large amount of CPU usage, I need your OS version, CPU version, and what type of ROM are you emulating.BuckeyeDude
By the way, I forgot to mention that the newest version of Wabbitemu is now super slow when emulating monochrome calcs. I had to restore a backup of an old version to have it working at normal speed.
So this one isn't slow anymore. Thanks !EDIT : it freezed on the defragmenting screen ... I just wanted to delete an app.
Hi,one thing that doesn't work anymore since CSE support is the option 'Portable Mode':if you've checked this option (i.e. if a 'Wabbitemu.dat' exists in the current directory),then Wabbitemu immediately crashes at startup.That's the only problem I've found so far, the new CSE support is really great! PS:1) The latest version has almost the double size (5.5 vs 3 MB), is this normal or did you accidently create a debug version?2) You wrote "I've added skin scaling, so you can make the skin larger or smaller.", but I can't resize the Wabbitemu screen.Does this 'skin scaling' only work for self-made skins, i.e. when you check the option 'Use custom skin'?
Nice update Buckeye. I personally prefer having the screen the same size as its res, so I often used the emulator with no skin, but at the same time I often forget the keyboard shortcuts for keypad. X.xUnfortunately I can't check the link immediately, though, because your server isn't responding.
Skin/screen questions/comments:Is there a reason why the 84+CSE screen does not use the source 4:3 aspect ratio?Related to above, can the 84+CSE screen be accurately placed onto the calculator?Now that skin scaling is a thing, can we lose the unnecessary gray border space around the calculator in the skin? It would allow for the emulator to be scaled up larger.What scaling method do you use to render the screen? Because the black and white calculator screen upscaling at sizes other than 200% is... not great. Perhaps upscale the image to a multiple of 100% size with no interpolation and then downscale to the target resolution?
Decided to give it a try, see how my projects worked on it, seems that either the screen is tiny or huge for all calc models (windows and for the CSE, it doesn't seem to like .8ci files, tells me there isn't enough memory. Not sure if I've missed this being posted, apologies if it already has been.
Hix... v1.8.2.26
I've noticed with the latest update (the one that WabbitEmu prompted for an update) that having the skin on really eats up resources and causes lots of lag with keypresses. Turning the skin off, it works just fine.
Sorry about that, the fix is simple. Make sure you're out of cutout, then resize from any corner of the window, to fix the scaling. You can reenable cutout after that.