Author Topic: Wabbitemu Android Beta  (Read 37929 times)

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Offline Spenceboy98

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Re: Wabbitemu Android Beta
« Reply #15 on: January 17, 2014, 06:04:03 pm »
Is there gonna be sound support?
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Offline BuckeyeDude

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Re: Wabbitemu Android Beta
« Reply #16 on: January 18, 2014, 03:07:06 pm »
New version is up at http://buckeyedude.zapto.org/Revsoft/Wabbitemu/Wabbitemu.apk.

Changes:
  • New skins for large displays
  • Better file detection
  • 84PSE faceplate color
  • New menu accessible by swiping left

Known Issues:
  • Out of memory errors
As always let me know if you have any issues or suggestions.

BuckeyeDude
« Last Edit: January 18, 2014, 03:10:21 pm by BuckeyeDude »

Offline Spenceboy98

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Re: Wabbitemu Android Beta
« Reply #17 on: January 18, 2014, 05:28:24 pm »
Thanks! It's better now. Are tig files not supported? I like the color picker.
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Offline BuckeyeDude

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Re: Wabbitemu Android Beta
« Reply #18 on: January 18, 2014, 05:37:21 pm »
Thanks! It's better now. Are tig files not supported? I like the color picker.
TIG files are really just zip files and currently the zip extraction code is windows only. Not a huge priority unforunately. Same with sound, doable but Windows only currently and not a big priority.

Offline deeph

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Re: Wabbitemu Android Beta
« Reply #19 on: January 19, 2014, 05:34:15 am »
It don't want to be installed on my ZTE Blade (rooted) : "There was a problem parsing the package." ("Un problème est survenu lors de l'analyse du kit.").

Offline BuckeyeDude

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Re: Wabbitemu Android Beta
« Reply #20 on: January 19, 2014, 04:17:40 pm »
It don't want to be installed on my ZTE Blade (rooted) : "There was a problem parsing the package." ("Un problème est survenu lors de l'analyse du kit.").

What version of android is on there? The problem is most like that you need at least Android 4.0.4.
« Last Edit: January 19, 2014, 04:20:40 pm by BuckeyeDude »

Offline Matrefeytontias

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Re: Wabbitemu Android Beta
« Reply #21 on: January 19, 2014, 04:33:23 pm »
Okay I can open the menu bar thingy, but it seems that it recognizes only *.rom files, not *.8xp files.

Offline Geekboy1011

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Re: Re: Re: Wabbitemu Android Beta
« Reply #22 on: January 19, 2014, 10:24:25 pm »

What version of android is on there? The problem is most like that you need at least Android 4.0.4.

What specifically makes you need 4.0.4?

Offline aeTIos

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Re: Wabbitemu Android Beta
« Reply #23 on: January 20, 2014, 06:27:19 am »
I have a really old version installed on my android 2.3 phone, never tried it but it did install o.o
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Offline thepenguin77

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Re: Wabbitemu Android Beta
« Reply #24 on: January 20, 2014, 12:40:19 pm »
Well, I figured out how to break it ;D Although, I wouldn't say break it as much as something about it doesn't properly emulate a real 84+.

The simplest way to reproduce this is to put zStart on the calculator and install the "Run on ram clear" feature. There's no debugger so I can't tell you exactly where it went wrong, but, something definitely went wrong.
zStart v1.3.013 9-20-2013 
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
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Offline deeph

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Re: Wabbitemu Android Beta
« Reply #25 on: January 20, 2014, 12:58:51 pm »
Yeah I use android 2.3.5... But as aeTIos I use to have a working (although buggy) version of wabbitemu running on it.

Offline BuckeyeDude

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Re: Wabbitemu Android Beta
« Reply #26 on: January 20, 2014, 04:05:55 pm »
Okay I can open the menu bar thingy, but it seems that it recognizes only *.rom files, not *.8xp files.

I think this should work now. The issue was that files after first searching were not being added to the list.

What specifically makes you need 4.0.4?

Mostly fragments, but there are several other APIs that require 15 that make development not awful. I can fix the fragment issue by changing them to use the support library, but the fragment subclasses are not included so I need to re-implement those.

Well, I figured out how to break it ;D Although, I wouldn't say break it as much as something about it doesn't properly emulate a real 84+.

I'll take a look

Yeah I use android 2.3.5... But as aeTIos I use to have a working (although buggy) version of wabbitemu running on it.

Yes the old version used to work on everything greater than Cupcake, but that's because it was literally just an activity to wrap the Wabbit core. Eventually it can be 2.3 compatible just requires significant changes.

BuckeyeDude

Offline Matrefeytontias

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Re: Wabbitemu Android Beta
« Reply #27 on: January 20, 2014, 05:20:44 pm »
It works now :D I'll tell you if I find any bug.

Offline khiconmtv

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Re: Wabbitemu Android Beta
« Reply #28 on: January 21, 2014, 08:34:27 pm »
Works good with Galaxy S3 4.2.2, ROM: 73, 82, 83, 83+, 83+SE, 84+SE, 85, 86.

Offline BuckeyeDude

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Re: Wabbitemu Android Beta
« Reply #29 on: January 22, 2014, 02:20:33 am »
Thanks everyone for the help testing, its now available on the Play Store.

As always, let me know what you would like to see added, improved, or fixed.

BuckeyeDude