Author Topic: WabbitStudio Software Suite  (Read 92898 times)

0 Members and 1 Guest are viewing this topic.

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6266
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: WabbitStudio Software Suite
« Reply #150 on: January 18, 2011, 10:05:04 pm »
May I request getting auto updating working?
It would be nicer then having to download an replace manually all the time.
/e

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: WabbitStudio Software Suite
« Reply #151 on: January 18, 2011, 10:18:07 pm »
Yeah, I agree.
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline BuckeyeDude

  • Project Author
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 283
  • Rating: +42/-0
    • View Profile
Re: WabbitStudio Software Suite
« Reply #152 on: January 20, 2011, 05:30:14 am »
Yeah but you'll need to wait till I iron at some bugs in the latest version, and to finish some broken things. It'll take me at least a couple more days, I'll post when I release again

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: WabbitStudio Software Suite
« Reply #153 on: January 20, 2011, 06:36:03 am »
Thanks, we'll be watching!
« Last Edit: January 20, 2011, 08:50:29 pm by Binder News »
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: WabbitStudio Software Suite
« Reply #154 on: January 20, 2011, 07:53:07 pm »
If auto updating is added, it would be nice if we could disable it if we want to, in case an update breaks something we absolutely need for any reason. X.x

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: WabbitStudio Software Suite
« Reply #155 on: January 20, 2011, 07:54:00 pm »
If auto updating is added, it would be nice if we could disable it if we want to, in case an update breaks something we absolutely need for any reason. X.x
Or at least be able to revert to older versions some how.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: WabbitStudio Software Suite
« Reply #156 on: January 20, 2011, 09:00:31 pm »
That too. I wonder if Buckeye keeps them stored on CodePlex?

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: WabbitStudio Software Suite
« Reply #157 on: January 20, 2011, 09:10:00 pm »
Isn't that how stuff like CodePlex works? It stores all versions, so anyone can look at any version.
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: WabbitStudio Software Suite
« Reply #158 on: January 20, 2011, 09:34:14 pm »
I do not know how these sites works, as I never used one before. If that works like that then it's all good.

Offline jnesselr

  • King Graphmastur
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2270
  • Rating: +81/-20
  • TAO == epic
    • View Profile
Re: WabbitStudio Software Suite
« Reply #159 on: January 20, 2011, 09:34:39 pm »
I do not know how these sites works, as I never used one before. If that works like that then it's all good.
Well, not really. Some of those are like test versions. They might not be stable.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: WabbitStudio Software Suite
« Reply #160 on: January 20, 2011, 10:17:52 pm »
Ah, right. Is there any way to detect which old version is safe or not? ???

Offline BuckeyeDude

  • Project Author
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 283
  • Rating: +42/-0
    • View Profile
Re: WabbitStudio Software Suite
« Reply #161 on: January 20, 2011, 10:35:26 pm »
Woah guys, calm down. First auto updating is only auto because it downloads and replaces the version for you. There is no good way to check whether a version is new or not without downloading wabbitemu and checking the version number, so I don't want to waste 2 MB of your download every time you start wabbit. As for the old versions being stored, Codeplex keeps all old source code, not old executables. If you really wanted you could go and recompile the source and get an old version, but thats a lot of work.

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: WabbitStudio Software Suite
« Reply #162 on: January 21, 2011, 09:44:33 am »
Woah guys, calm down.
But being calm isn't any fun. :(

j/k :)
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: WabbitStudio Software Suite
« Reply #163 on: January 21, 2011, 08:03:49 pm »
Woah guys, calm down. First auto updating is only auto because it downloads and replaces the version for you. There is no good way to check whether a version is new or not without downloading wabbitemu and checking the version number, so I don't want to waste 2 MB of your download every time you start wabbit. As for the old versions being stored, Codeplex keeps all old source code, not old executables. If you really wanted you could go and recompile the source and get an old version, but thats a lot of work.

I've done that, I've checked the source code of WabbitEmulator, but never managed to compile it :(

Offline BuckeyeDude

  • Project Author
  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 283
  • Rating: +42/-0
    • View Profile
Re: WabbitStudio Software Suite
« Reply #164 on: January 22, 2011, 06:07:14 am »
If you want to compile it, I'm happy to help you get it running, just find me on IRC sometime. Luckily were using Visual Studio now and its much easier. I remember when I first started working on it, getting it to compile took a week or so with Spencer's constant help :/