Author Topic: WabbitStudio Software Suite  (Read 93453 times)

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Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #210 on: April 12, 2011, 01:10:49 am »
Is WabbitEmu being developed right now? If so, what features are being planned? I would like to see both the screenshot bug and the linking bug fixed, as well as anything else that could possibly be wrong.
Yes wabbit is still being developed, but right now Spencer and I are focused on our new project. The only thing I'm doing is little things and/or fixing any show stopping bugs.

Offline DJ Omnimaga

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Re: WabbitStudio Software Suite
« Reply #211 on: April 12, 2011, 01:12:40 am »
Scout youre right in that gifs have the limitation but its also a bug. Wabbit takes advantage of the GIF palette to save lots of space in the animation and as a result loses contrast stuffs. However I'm not exactly sure for the correct way to calculate the palette for a shot with contrast and because of that it is not included when creating a screenshot
Maybe you could try to contact CoBB on MaxCoderz forums (maybe e-mail) to ask him how he did it in PindurTI? PTI captures contrast fine, although I think only 8 shades of gray can be displayed per frame.

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #212 on: April 12, 2011, 01:14:39 am »
I have the PindurTI source, the problem is the way Pindur handles the screen and translating that to how wabbit does it. They're similar but not the same. PTI has a fixed level of gray and IIRC essentially what CoBB did is just used every color he could for the palette.

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Re: WabbitStudio Software Suite
« Reply #213 on: April 12, 2011, 01:18:27 am »
I see, sorry to hear then. X.x

Good luck finding a solution.

I wonder... since technology evolves and size might not be a big issue as much anymore, do you think you could be able to implement video capture in 96x64 and 192x128 uncompressed AVI format? It might be handy since some people like to post their game screenshots on Youtube or might want optimal quality.

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #214 on: April 12, 2011, 01:19:47 am »
I see, sorry to hear then. X.x

Good luck finding a solution.

I wonder... since technology evolves and size might not be a big issue as much anymore, do you think you could be able to implement video capture in 96x64 and 192x128 uncompressed AVI format? It might be handy since some people like to post their game screenshots on Youtube or might want optimal quality.
Spencer did do AVI output using windows stuff. But he never committed. No clue where that went, I'll check up on it tomorrow.

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Re: WabbitStudio Software Suite
« Reply #215 on: April 12, 2011, 01:22:10 am »
Ok good to hear. One issue I encounter with GIFs sometimes is that they won't play at accurate speed in Windows Movie Maker, which is what most people use for video creation. As for the blurriness it seems people don't care much when it comes to Youtube, but those who care can simply edit their AVI file in VirtualDub or something, i guess.

Offline Munchor

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Re: WabbitStudio Software Suite
« Reply #216 on: April 12, 2011, 07:39:23 am »
Hum, I guess I'll have to record Youtube videos of WabbitEmu running for the job then :)

Offline alberthrocks

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Re: WabbitStudio Software Suite
« Reply #217 on: April 16, 2011, 11:07:06 am »
So, what happened to the "no digging for the Linux Build" mentioned in the first post? I see no available Linux Build :'(
They tend to not like doing dev on that side of the aisle :P
Interestingly enough, I did see the Mac version coming in just this week:
http://wabbit.codeplex.com/SourceControl/changeset/changes/65737

If you're interesting in WabbitEmu for Linux, take a peek at our project: https://code.google.com/p/wxwabbitemu/
The source can be checked out from SVN and built. It's still in its infancy, but anyone is free to help out! :)
You can also hunt around the interwebs for a QT version as well.
--------------------------------
There's a bug - Axe (or seemingly any other app) won't run in Wabbitemu under TI-84+ SE calc, with a program generated ROM for it.
When running, it says "Defragmenting..." and then "ERR: VALIDATION".
(And yes, this is under Windows :P)
I'm using the latest version (1.5.4.9).
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Offline Munchor

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Re: WabbitStudio Software Suite
« Reply #218 on: April 16, 2011, 11:12:19 am »
@alberthrocks: I get the same VALIDATION error with every single Application, it only works the second time I sent it :(

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #219 on: April 16, 2011, 02:51:07 pm »
I'll take a look and fix it. Although really you guys should dump your own rom.

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Re: WabbitStudio Software Suite
« Reply #220 on: April 16, 2011, 02:52:35 pm »
Quote
Although really you guys should dump your own rom.

I read that 'rom' as a 'room'.   O.O

Offline alberthrocks

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Re: WabbitStudio Software Suite
« Reply #221 on: April 16, 2011, 02:58:24 pm »
I'll take a look and fix it. Although really you guys should dump your own rom.
Well, if TiLP wants to behave one day and dump it, I will :P
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IdeaFrenzy: 0% done (Planning and trying to not forget it :P)
wxWabbitemu: 40% done (NEED MOAR FEATURES :P)

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M__ C_____ (an A____ _____ clone): 0% done (Need to figure out physics and Axe)
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Offline FinaleTI

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Re: WabbitStudio Software Suite
« Reply #222 on: April 16, 2011, 02:59:36 pm »
I see, sorry to hear then. X.x

Good luck finding a solution.

I wonder... since technology evolves and size might not be a big issue as much anymore, do you think you could be able to implement video capture in 96x64 and 192x128 uncompressed AVI format? It might be handy since some people like to post their game screenshots on Youtube or might want optimal quality.
Spencer did do AVI output using windows stuff. But he never committed. No clue where that went, I'll check up on it tomorrow.
If AVI support becomes available, would it be able to record sound from the emulator as well? Because that could be useful.


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Offline Munchor

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Re: WabbitStudio Software Suite
« Reply #223 on: April 17, 2011, 05:35:31 am »
I see, sorry to hear then. X.x

Good luck finding a solution.

I wonder... since technology evolves and size might not be a big issue as much anymore, do you think you could be able to implement video capture in 96x64 and 192x128 uncompressed AVI format? It might be handy since some people like to post their game screenshots on Youtube or might want optimal quality.
Spencer did do AVI output using windows stuff. But he never committed. No clue where that went, I'll check up on it tomorrow.
If AVI support becomes available, would it be able to record sound from the emulator as well? Because that could be useful.

aeTios once used HyperCam2 with sound enabled to record and it worked. So I guess if they added record AVI feature, it'd work.

Offline Madskillz

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Re: WabbitStudio Software Suite
« Reply #224 on: April 23, 2011, 05:08:05 pm »
I created a guide to linking Wabbitemu and it's posted over at RevSoft.