Author Topic: WabbitStudio Software Suite  (Read 93381 times)

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Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #225 on: April 23, 2011, 07:00:58 pm »
Yes AVI recording had sound. That was the only reason for making it

Offline Munchor

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Re: WabbitStudio Software Suite
« Reply #226 on: April 24, 2011, 07:56:25 am »
Yes AVI recording had sound. That was the only reason for making it

Yap.

I created a guide to linking Wabbitemu and it's posted over at RevSoft.

Thanks, I'll check it out, since I've always used PindurTI for linking.

Offline Munchor

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Re: WabbitStudio Software Suite
« Reply #227 on: May 22, 2011, 06:03:03 am »
Can Wabbitemu open both .8Xp and .8xp and .8XP files? I know TokenIDE and wxwabbitemu have a problem with it, and I was wondering.

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #228 on: May 22, 2011, 06:05:41 am »
Wabbitemu doesn't care about file extension (expect in the case of .zip/.tig, .lab, and .brk). Other than that it opens whatever file it can. Also windows filenames are case insensitve which means .8Xp is the same as .8xp or .8XP

Offline Munchor

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Re: WabbitStudio Software Suite
« Reply #229 on: May 22, 2011, 06:07:01 am »
Wabbitemu doesn't care about file extension (expect in the case of .zip/.tig, .lab, and .brk). Other than that it opens whatever file it can. Also windows filenames are case insensitve which means .8Xp is the same as .8xp or .8XP

Not on Linux though, hence I was asking, I'll probably make wxwabbitemu accept all of them and talk to Merth to allow other extensisons because TokenIDE can be used by Mono.

And wabbit can be used through Wine.

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #230 on: May 22, 2011, 06:07:45 am »
Wabbitemu doesn't care about file extension (expect in the case of .zip/.tig, .lab, and .brk). Other than that it opens whatever file it can.

Offline Munchor

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Re: WabbitStudio Software Suite
« Reply #231 on: May 22, 2011, 07:15:32 am »
Wabbitemu doesn't care about file extension (expect in the case of .zip/.tig, .lab, and .brk). Other than that it opens whatever file it can.

Yeah I got it :/

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #232 on: May 22, 2011, 07:18:09 am »
Sorry reading through it the first time it seemed like you had missed that part. Anyway you can fix wxwabbit by just changing the *.8xp in the file open dialog to be *.8xp;*.8XP;*.8Xp;*.8xP

Offline alberthrocks

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Re: WabbitStudio Software Suite
« Reply #233 on: May 22, 2011, 08:29:50 am »
Done. I've simply modified the filters, not the shown filter dropdown text since it will clutter up the box, and I want it to be seamless with the change. ;)

http://code.google.com/p/wxwabbitemu/source/detail?r=49
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Offline Munchor

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Re: WabbitStudio Software Suite
« Reply #234 on: May 22, 2011, 10:24:47 am »
Done. I've simply modified the filters, not the shown filter dropdown text since it will clutter up the box, and I want it to be seamless with the change. ;)

http://code.google.com/p/wxwabbitemu/source/detail?r=49

Damn, you were quicker =P

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Re: WabbitStudio Software Suite
« Reply #235 on: May 23, 2011, 10:36:34 am »
I believe that there is a bug with the COM object. When I tried to reference it in Microsoft Visual Studio 2008, it did not show up in the list of registered COM objects (although TI's own link communication devices did). How are you registering the COM object on setup?

BTW, I was wondering about this so that I could add joystick compatiblility via Microsoft DirectInput (which would be a really cool feature besides :)).
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Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #236 on: May 23, 2011, 01:51:34 pm »
Spencer is messing with the COM object, and despite my persistence he will not make it so you can register it via regsvr. Short answer: it requires a lot of work. Get on IRC and talk to me about it I'll walk you through there. Worst case i send you the old version that works.

As for joysticks, I own none so that's a no go. I'm also hesitant to link against directx

Offline DJ Omnimaga

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Re: WabbitStudio Software Suite
« Reply #237 on: May 26, 2011, 01:16:40 am »
Well for joysticks there's always this, though, although I don't know how reliable it is anymore: http://ourl.ca/4140/212054;topicseen#new

Offline BuckeyeDude

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Re: WabbitStudio Software Suite
« Reply #238 on: May 28, 2011, 11:21:26 pm »
If anyone (SirCmpwn) is still interested, I updated Wabbitemu.dll so its much easier to work with the COM interface. What does this mean? Basically any application you make can control an instance of wabbit. The wiki has more details on how it works, how to set it up and a sample project that shows the basics of how the code works.
Also back in the works is the windows and mac versions of Wabbitcode. I've been working on fixing a couple long standing bugs in the windows version, while Will ran out of games to play and is coding a third rewrite of his version. Feedback and requests for both would be much appreciated

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Re: WabbitStudio Software Suite
« Reply #239 on: June 08, 2011, 02:18:23 am »
That's nice to hear. :)

I need to update my copy of Wabbitemu at one point because the two I got are half a year old I think.

By the way, any chances of a clipboard feature? It would be nice if in the emu we pressed CTRL+C then we could paste the screen content in an image editor. The current way (drag and drop) is nice, but it opens a new file window with the same name, which makes it very hard for example if I want to put several static screenshots (such as map chunks for a strategy guide) together.