I don't like to judge games based on file size or language either, but I do criticise games which have a decent output but had very little work put into them. I personally can't stand most games made with the RPG toolkit: all the person does is rip some final fantasy sprites and write a cliche'd story like evil wizard darth vader is gonna blow the world up with a dark hole thing spell crap and has about 50 lines of code to say something like "enemies are bad beat the evil wizard to win good luck" or "it's dangerous to go along take this [sword]" (zelda ripoff) and such. this is about 60% of the toolkit's output games, and another 30% are clones of either pokemon, zelda, chrono trigger, or final fantasy. I look upon this 90% margin of toolkit games as crap.
however, 10% are amazing, (slow and laggy, due to the nature of the toolkit's programming language) but they are amazing nonetheless and probably have 100 hours of work put into them.
as you can see, I don't upon easier languages, but I do hate upon noobish work with these languages.
EDITS: DJ, I wasn't bashing the games, they're awesome, but I personally think it's a PITA to code with Javascript -- the most I made before I got sick of it was pong.
also, I had to delete the post: whenever there's a -1 on a post, about 6 people will jump on the bandwagon and downrate it too. while I still stand with the opinion in my old post, I don't feel like losing 5 more respect since the downrating system is also really abused as well. And no offense DJ, whenever you downrate a post, downrate abuse is most evident. you have a magic touch on people's consciences
(and you eat their souls -- jk
)