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The best thing will be if we can upload LuaZM files and Nspire Lua documents so we can quickly test games.
"welcome to the world of computers, where everything seems to be based on random number generators"
(How do you load a .tns file btw? When I try, it just show the content (compressed, encoded) of the .tns file itself and not the script within the document, if that's what to be expected)
could you make the error messages include a line number?
Ideally it should detect if it's a tns or not, if it is, extract the xml file inside and parse it.