Author Topic: Online Sprite Editor  (Read 26442 times)

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Offline Munchor

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Re: Online Sprite Editor
« Reply #15 on: April 18, 2011, 11:50:35 am »
No problem Aichi!


w000000000000000000000000000000000000000000000000000000000000000000000000000000t So many features, so many buttons!

Also, sharing sprites means we can't draw pr0n sprites? >:D (j/K)

I'll try and test them Aichi.

EDIT:

I just tried it and I have some stuff to say:
- What about a list with the code of all the sprites (by request of the user), so we don't have to press the "NEXT" button for animations. You press a button and you get a copiable dialog or one of those javascript frames with the code of all the sprites in order in the chosen type (hex, asm,...).
- The share button is cool, but could you make it bigger and outside the "animation-aimed buttons panel", so we don't confuse it with animations.
- Ctrl+Z-like button? Go back button!

That's all for now, the new features look neat.
« Last Edit: April 18, 2011, 12:03:15 pm by Scout »

Offline kindermoumoute

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Re: Online Sprite Editor
« Reply #16 on: April 18, 2011, 12:49:06 pm »
Woa, I think i'll add your website in my Axe tutorial. :)
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline Munchor

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Re: Online Sprite Editor
« Reply #17 on: April 18, 2011, 12:56:11 pm »
Woa, I think i'll add your website in my Axe tutorial. :)

I just added it in bookmarks! It's now the best sprite editor of all, and it's online. Goodbye Tokens!

Offline Aichi

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Re: Online Sprite Editor
« Reply #18 on: April 18, 2011, 01:54:38 pm »
w000000000000000000000000000000000000000000000000000000000000000000000000000000t So many features, so many buttons!

Hopefully not too many now. :D
EDIT:

I just tried it and I have some stuff to say:
- What about a list with the code of all the sprites (by request of the user), so we don't have to press the "NEXT" button for animations. You press a button and you get a copiable dialog or one of those javascript frames with the code of all the sprites in order in the chosen type (hex, asm,...).
- The share button is cool, but could you make it bigger and outside the "animation-aimed buttons panel", so we don't confuse it with animations.
- Ctrl+Z-like button? Go back button!
- Hm, what would you need it for? There is a backup code to save all frames at once.
- The last column in the white box is rather aimed to Porting than to animations. Where else would you put it in?
- I'll think about a redo-feature, I just wonder what should be reversed.^^

And thanks again. :)

Woa, I think i'll add your website in my Axe tutorial. :)
I'd be glad. :P

Offline Aichi

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Re: Online Sprite Editor
« Reply #19 on: April 18, 2011, 09:34:37 pm »
Little Update!

- Preview Features
---- Click on the button with the preview image to open the preview window.
---- You can choose between the standart preview, the Tile preview (to see your sprite
---- 9 fold) and a 16x16 preview, to see your sprite as a corner together with three
---- other sprites. Also, there is a bigger preview image in this window. Every sprite gets
---- its own preview mode.
- Little other things


Known bugs: (Edit: Fixed)
Rotating / Flipping destroys the preview mode
Using a backup code destroys the current sprite
« Last Edit: April 20, 2011, 09:15:41 am by Aichi »

Offline meishe91

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Re: Online Sprite Editor
« Reply #20 on: April 18, 2011, 10:21:39 pm »
When you look in at the preview of tile/tilemap/16*16 window is there a way to close the window? Because I tried but couldn't find a way to close it. It looks awesome though, great job on it.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Aichi

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Re: Online Sprite Editor
« Reply #21 on: April 19, 2011, 06:54:17 am »
Sorry that I couldn't reply earlier, just click again on the button with the preview image.

Offline Munchor

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Re: Online Sprite Editor
« Reply #22 on: April 19, 2011, 09:46:16 am »
Sorry that I couldn't reply earlier, just click again on the button with the preview image.

Yeah, but perhaps a X button would be better.

Also, what about this?

« Last Edit: April 19, 2011, 09:48:31 am by Scout »

Offline Aichi

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Re: Online Sprite Editor
« Reply #23 on: April 19, 2011, 03:58:44 pm »
Update + "Release"!
You find the Sprite editor by clicking on the logo in the first post.

- Changed the project name to A·Sprite,
- reorganized the files,
- Designed a new logo
- Shifting up and down finally work
- Cancel-Button added to the preview window
- Some changes on the preview window
- Included the preview modes into backup codes, old codes won't work anymore
- Bugfixes, improvements, little other things


Also, what about this?

Yay, nice idea. I'm going to add userbars to the first post. :)

Offline Munchor

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Re: Online Sprite Editor
« Reply #24 on: April 19, 2011, 04:02:50 pm »

Offline Aichi

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Re: Online Sprite Editor
« Reply #25 on: April 19, 2011, 05:48:51 pm »
http://xeverion.com/Tools/Asprite/
New URL?
Same domain, but a more meaningful directory.^^

Nice changes :D
Thank you Scout. :)

@ All
I added three userbars in my first post, feel free to include them in the signature.

Offline turiqwalrus

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Re: Online Sprite Editor
« Reply #26 on: April 19, 2011, 06:05:51 pm »
that sword sprite on the first post is the exact same as my DCS7 mouse O.O
great job on this, aichi. maybe add 16*16 support?
EDIT: oops, just noticed it. maybe make it more noticable, then? 'cuz it's in the preview box ???
« Last Edit: April 19, 2011, 06:07:12 pm by turiqwalrus »

Offline Aichi

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Re: Online Sprite Editor
« Reply #27 on: April 19, 2011, 06:39:42 pm »
that sword sprite on the first post is the exact same as my DCS7 mouse O.
Lol. :D

EDIT: oops, just noticed it. maybe make it more noticable, then? 'cuz it's in the preview box ???
Yeah, there was not enough place and I had to put this stuff into a seperate window.
I really should create an FAQ or something. ^^

Offline Aichi

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Re: Online Sprite Editor
« Reply #28 on: April 20, 2011, 12:17:29 pm »
Update!
You find the Sprite editor by clicking on the logo in the first post.


- 24x24 / Tile Structure
---- A new important feature is planning a tile structure. You can create 24x24 tiles
---- now and something like this (as a tilemap) easily:
-------
---- based on a 3x3 tile field like this one:
-------
- New backup codes, older codes won't work anymore, sorry^^
- Bugfixes

Offline Munchor

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Re: Online Sprite Editor
« Reply #29 on: April 20, 2011, 12:18:20 pm »
I also see a X button to close that frame, nice work! 24*24 :D