Author Topic: Online Sprite Editor  (Read 26458 times)

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Offline AngelFish

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Re: Online Sprite Editor
« Reply #30 on: April 20, 2011, 12:22:11 pm »
That looks great, aichi.
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Offline Aichi

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Re: Online Sprite Editor
« Reply #31 on: April 20, 2011, 03:15:04 pm »
A bug makes the Sprite Editor very unstable at the moment,
use it at your own risk until the next update. :/

Offline DJ Omnimaga

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Re: Online Sprite Editor
« Reply #32 on: April 20, 2011, 03:34:16 pm »
Sorry to hear, I hope you can manage to fix it soon. :(

Offline Munchor

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Re: Online Sprite Editor
« Reply #33 on: April 20, 2011, 04:08:59 pm »
A bug makes the Sprite Editor very unstable at the moment,
use it at your own risk until the next update. :/

Awaiting for it, all I do know is get the hex by hand or use this sprite editor. It's the best one :D

Offline Aichi

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Re: Online Sprite Editor
« Reply #34 on: April 20, 2011, 04:43:15 pm »
Update!

- Fixed all bugs (I hope so at least)
- If you click on the CLEAR button accidentally, click on the PASTE button to rescue your work.


It's ironic that my Firefox 4 passed every safety test, but my Sprite editor could crash the whole browser through JavaScript overloading.  O.O
Finally, I can continue working on an Axe Parser project. ^-^

Offline Munchor

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Re: Online Sprite Editor
« Reply #35 on: April 20, 2011, 04:48:25 pm »
Update!

- Fixed all bugs (I hope so at least)
- If you click on the CLEAR button accidentally, click on the PASTE button to rescue your work.


It's ironic that my Firefox 4 passed every safety test, but my Sprite editor could crash the whole browser through JavaScript overloading.  O.O
Finally, I can continue working on an Axe Parser project. ^-^

Good to know :D

Offline Aichi

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Re: Online Sprite Editor
« Reply #36 on: April 21, 2011, 02:54:44 pm »
I added a bookmark feature, you can mark a specified frame as bookmark. This feature destroys older backup codes, add ÿ in front of older codes to repair them.

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Re: Online Sprite Editor
« Reply #37 on: April 21, 2011, 04:47:17 pm »
I added a bookmark feature, you can mark a specified frame as bookmark. This feature destroys older backup codes, add ÿ in front of older codes to repair them.

Are you making backups of images? Or not really? Nice, an easy-bookmark feature.

Offline Aichi

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Re: Online Sprite Editor
« Reply #38 on: April 21, 2011, 06:40:19 pm »
I added a bookmark feature, you can mark a specified frame as bookmark. This feature destroys older backup codes, add ÿ in front of older codes to repair them.

Are you making backups of images? Or not really? Nice, an easy-bookmark feature.
Asprite doesn't create backups automatically, you can save anything with these buttons.

This is what I mean with backing up.

By the way, the bookmark feature gives you the distance to the mark in hex, so you can get tile codes for [HEX]->Pointer tilemaps easily.

Offline DJ Omnimaga

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Re: Online Sprite Editor
« Reply #39 on: April 21, 2011, 08:05:07 pm »
* DJ_O is curious about what Axe project Aichi is working on and is glad he fixed the bugs in his sprite editor. :D

Offline Aichi

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Re: Online Sprite Editor
« Reply #40 on: April 21, 2011, 08:47:41 pm »
* DJ_O is curious about what Axe project Aichi is working on and is glad he fixed the bugs in his sprite editor. :D
It's something like Pugluna 2.  ;D Perhaps I'll wait for the next competition with it, dependent of when the next competition here will be organized.

Offline Munchor

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Re: Online Sprite Editor
« Reply #41 on: April 29, 2011, 01:47:32 pm »
Is there any way you'll add .png reading?

Offline Aichi

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Re: Online Sprite Editor
« Reply #42 on: May 01, 2011, 10:24:27 pm »
Is there any way you'll add .png reading?
It would be pretty awkward to read from image data.
Furthermore, I'm no longer working on it, but thanks for this suggestion.^^

Offline DJ Omnimaga

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Re: Online Sprite Editor
« Reply #43 on: May 22, 2011, 12:55:48 am »
Pugluna 2 would be awesome, but please backup often this time so it won't die again D:.

Also I think it would be nice to merge this with your tilemap editor or be able to go back and forth between both.

Offline Aichi

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Re: Online Sprite Editor
« Reply #44 on: May 22, 2011, 03:18:05 am »
Pugluna 2 would be awesome, but please backup often this time so it won't die again D:.
Check out this if you not already did it.

Also I think it would be nice to merge this with your tilemap editor or be able to go back and forth between both.
Nice idea, I'm going to link to each other.^^