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Wolfenstein in 17 lines of JavaScript
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Topic: Wolfenstein in 17 lines of JavaScript (Read 2640 times)
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Deep Toaster
So much to do, so much time, so little motivation
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Wolfenstein in 17 lines of JavaScript
«
on:
May 16, 2012, 11:32:16 pm »
I found
this
while surfing. It's a graphical, three-dimensional, editable game (even with AI), all in 17 lines of functional code
A lot more of these are listed
here
. They're all pretty insane.
«
Last Edit: May 16, 2012, 11:34:45 pm by Deep Thought
»
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DJ Omnimaga
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Re: Wolfenstein in 17 lines of JavaScript
«
Reply #1 on:
May 16, 2012, 11:38:21 pm »
How do you code a first person shooter in 17 lines of code??
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Juju
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Re: Wolfenstein in 17 lines of JavaScript
«
Reply #2 on:
May 16, 2012, 11:46:59 pm »
Hey that's pretty damn optimized. Nice one
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Re: Wolfenstein in 17 lines of JavaScript
«
Reply #3 on:
May 17, 2012, 12:29:55 am »
Just looked at his code... My brain hurts T_T
Quite impressive!
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Re: Wolfenstein in 17 lines of JavaScript
«
Reply #4 on:
May 17, 2012, 12:31:13 am »
Wow... Apparently all his code for the actual raycasting is on one line (line 11)...
«
Last Edit: May 17, 2012, 12:32:23 am by Deep Thought
»
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Wolfenstein in 17 lines of JavaScript