Author Topic: XDREVIVAL! And a call for collaborators. UPDATE: XDEAD D:  (Read 22565 times)

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Offline Juju

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Re: XDREVIVAL! And a call for collaborators.
« Reply #15 on: May 26, 2011, 01:04:48 am »
Sounds really awesome :D

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Offline Deep Toaster

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Re: XDREVIVAL! And a call for collaborators.
« Reply #16 on: May 26, 2011, 10:41:13 am »
Gah, a bump. Sorry I didn't post the info I promised, and this and all my other projects are probably on hold for a few weeks until school ends or at least slows down D:

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I have an idea for the edit buffer. Sign me up for that. Btw, what is the max number of lines you'll allow in a file?

Not sure, should be at least a couple thousand. Depends on how much RAM there is (and so how much fits into the edit buffer).




Offline LincolnB

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Re: XDREVIVAL! And a call for collaborators.
« Reply #17 on: July 28, 2011, 02:03:21 pm »
^Bump

I'm not the greatest programmer but I'm willing to help. Methinks I PM'd you about it.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
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In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Ki1o

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Re: XDREVIVAL! And a call for collaborators.
« Reply #18 on: February 01, 2012, 09:46:51 pm »
I'm wondering, is this project dead or on hold cause it seems really useful and interesting.

Offline Deep Toaster

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Re: XDREVIVAL! And a call for collaborators.
« Reply #19 on: February 04, 2012, 11:47:11 pm »
Ack, I never started it up again D:

Who's still willing to help? I promise I'll actually post the source this time.




Offline LincolnB

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Re: XDREVIVAL! And a call for collaborators.
« Reply #20 on: February 05, 2012, 06:35:18 pm »
Hm...I might be interested. Depends, put me down as a "sure why not" :)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline FinaleTI

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Re: XDREVIVAL! And a call for collaborators.
« Reply #21 on: February 05, 2012, 07:41:43 pm »
I'm still willing to try and help.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline macweirdo

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Re: XDREVIVAL! And a call for collaborators.
« Reply #22 on: February 05, 2012, 10:00:59 pm »
I'll help! This sounds great!

Also, just my two cents:

We should have the ability to have multiple files open (in a screen-split like interface, like G-T mode except without the Graph or Table)
Copy and Paste is much needed
Semi-Parsing of certain types of "project" (like, if this is an Axe Source, do something fancy)
Text highlighting
Sharing files by linking
Saving as either an AppVar or Program or whatever
Editing in either AxeProgram mode, TI-Basic mode, Plain Text, or Hex (list just for starters, don't think I forgot Grammer or anyone else)
In-built compiling for Axe (it's Axe within Axe!)
Gray-scale (with the option to turn it off)

and if we really are aiming for the moon:
windowing.

Offline thydowulays

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Re: XDREVIVAL! And a call for collaborators.
« Reply #23 on: February 05, 2012, 10:53:07 pm »
Yeah, macweirdo has just about everything a perfect IDE set up. I would have to say this would be amazing with all of his features! Deep Thought, please include the source! I would love to help!
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Offline ZippyDee

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Re: XDREVIVAL! And a call for collaborators.
« Reply #24 on: February 06, 2012, 04:53:41 am »
Semi-Parsing of certain types of "project" (like, if this is an Axe Source, do something fancy)

My understanding is that XDE was going to be an IDE for Axe programming, not necessarily for BASIC or Grammer or things like that...Not that it couldn't be that, I just don't think that's what it was intended to be...
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Offline macweirdo

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Re: XDREVIVAL! And a call for collaborators.
« Reply #25 on: February 06, 2012, 08:06:21 pm »
Also, a protip:

GitHub (and by extension, Git) is the best way to code a project IMHO.

Sadly, GitHub doesn't support Axe source.
« Last Edit: February 06, 2012, 08:09:28 pm by macweirdo »

Offline Deep Toaster

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Re: XDREVIVAL! And a call for collaborators. UPDATE: XDEAD D:
« Reply #26 on: February 23, 2012, 06:53:09 pm »
Well, I've decided. I have to drop this project because I have too much to do, and I really prefer making games. The download link for the source is in the first post.

As you can tell, there's not much done at all. Sorry everyone :(




Offline DJ Omnimaga

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Re: XDREVIVAL! And a call for collaborators. UPDATE: XDEAD D:
« Reply #27 on: February 23, 2012, 07:49:54 pm »
Sorry to hear :'(. Are you moving this sub-forum in discontinued projects by the way? Hopefully you continue making more stuff in the future, though.

Offline Roboman

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Re: XDREVIVAL! And a call for collaborators. UPDATE: XDEAD D:
« Reply #28 on: January 23, 2013, 03:00:39 pm »
Please dont let this die  :'(
Give the project and notes to somebody else to continue it.
I need this  D:
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Offline TIfanx1999

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Re: XDREVIVAL! And a call for collaborators. UPDATE: XDEAD D:
« Reply #29 on: January 23, 2013, 06:20:27 pm »
First of all, that's almost a one year necropost. O.O Secondly, if you had read the first post on the first page you would see that the source is included there and permission was given for someone else to pick it up.
« Last Edit: January 23, 2013, 06:22:49 pm by Art_of_camelot »