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Omnimaga
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Disabling keys
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Topic: Disabling keys (Read 2172 times)
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Shazane Koronova
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Disabling keys
«
on:
August 15, 2007, 11:25:00 am »
I'd like to disable the ON key while running a game so the loops cannot be broken...
Is this possible in Basic? If it's something I would have to write in Assembly then has anyone already written such a method?
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Speler
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Disabling keys
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Reply #1 on:
August 15, 2007, 11:41:00 am »
This cannot be done in pure Basic (at least in a controllable manner). Here's an asm subroutine that does this for you however:
http://www.ticalc.org/archives/files/fileinfo/330/33039.html
Note: Do NOT use this unless you are sure your program is completely bug free.
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kalan_vod
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Disabling keys
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Reply #2 on:
August 15, 2007, 02:36:00 pm »
Great program, just make sure you have an exit
...
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DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Disabling keys
«
Reply #3 on:
August 15, 2007, 04:19:00 pm »
yea true i remember trying a program jbirk on uti made like this back in 2003 and forgot to add an exit in rl3
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Disabling keys