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Omnimaga
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TI Z80
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game idea
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Topic: game idea (Read 4409 times)
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TsiJiang
LV3
Member (Next: 100)
Posts: 57
Rating: +0/-0
game idea
«
on:
June 20, 2006, 05:44:00 am »
is it possible to make a fighting game for the z80 series using xlib?
if so why hasn't any1 made one yet or even started one?
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Dragon__lance
Guest
game idea
«
Reply #1 on:
June 20, 2006, 05:51:00 am »
i guess it is, but it sounds a lot easier than it does to program it. I believe ningamaster on MC forums started an xlib boxing game, but besides that, i dunno...
It would be cool though, maybe someone will do it?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
game idea
«
Reply #2 on:
June 20, 2006, 06:07:00 am »
moved to project and ideas
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Alex
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game idea
«
Reply #3 on:
June 22, 2006, 06:09:00 am »
[removed]
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
game idea
«
Reply #4 on:
June 22, 2006, 06:20:00 am »
alex the project idea section is here for letting ppl posting game idea they cant necessarly make or doesnt want to work on (post removed)
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Alex
Guest
game idea
«
Reply #5 on:
June 22, 2006, 07:04:00 am »
Kevin, why censor me for? My post was friendly, and it was only a suggestion. I said that calcs lack fighter games, and that if he would develop a fighting game it has the potential to get really popular. I did not have the slightest intention to disturb anyone.
One of the reasons I think that there aren't many fighter games out there is because of:
- XLib is not fast enough for such fast-paced games and/or
- there is more work involved in making a good fighter game than you would think, just take all the separate animations for every character and you should get an idea :knight:
- Alex
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
game idea
«
Reply #6 on:
June 22, 2006, 07:17:00 am »
i deleted the post because it said why not making the game yourself, because it defy the point of a program idea section on a forum, which is meant to pass the cake
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Liazon
Guest
game idea
«
Reply #7 on:
June 22, 2006, 08:37:00 am »
QuoteBegin-Alex+Jun 22 2006, 01:04 PM-->
QUOTE
(Alex @ Jun 22 2006, 01:04 PM)
Kevin, why censor me for? My post was friendly, and it was only a suggestion. I said that calcs lack fighter games, and that if he would develop a fighting game it has the potential to get really popular. I did not have the slightest intention to disturb anyone.
One of the reasons I think that there aren't many fighter games out there is because of:
- XLib is not fast enough for such fast-paced games and/or
- there is more work involved in making a good fighter game than you would think, just take all the separate animations for every character and you should get an idea :knight:
- Alex
Even in C it's daunting *shudders*
But if you've got a lot of experience, it oughta be cake.
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Alex
Guest
game idea
«
Reply #8 on:
June 22, 2006, 01:49:00 pm »
Trust me, I considered tackling such a project and decided against it - walking animations, hitting animations, injured animations, animations for every special move... that's tens if not hundreds of hand-drawn sprites - it's more suitable for a team project rather than a single job. I'd love to see Streets of Rage on a calc someday though.
- Alex
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Zeromus
Guest
game idea
«
Reply #9 on:
June 22, 2006, 01:58:00 pm »
it's easy, you have diffrent AIs, and let them at the character, you can use a follow AI, then an attack AI, then an defend AI, and this is all quick, if I had my old calc working with all the files I'd upload my fighting game I was doing
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Dragon__lance
Guest
game idea
«
Reply #10 on:
June 22, 2006, 03:36:00 pm »
yeah, it would be, but the sprites are hard, and as Alex mentioned, LOTS of frames o.o
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Liazon
Guest
game idea
«
Reply #11 on:
June 23, 2006, 12:43:00 am »
QuoteBegin-Alex+Jun 22 2006, 07:49 PM-->
QUOTE
(Alex @ Jun 22 2006, 07:49 PM)
Trust me, I considered tackling such a project and decided against it - walking animations, hitting animations, injured animations, animations for every special move... that's tens if not hundreds of hand-drawn sprites - it's more suitable for a team project rather than a single job. I'd love to see Streets of Rage on a calc someday though.
- Alex
Did you ever consider using TestCollide16x() from ExtGraph? It's remarkably fast for collision detection between sprites. I think it'd make some of the stuff easier for a SSB type game.
edit: and as for sprites, you could always get them from someone else who's really talented at pixel art.
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TsiJiang
LV3
Member (Next: 100)
Posts: 57
Rating: +0/-0
game idea
«
Reply #12 on:
June 23, 2006, 07:50:00 am »
how big of a game did you all think i was talking about...
THINK SMALLER!
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
game idea
«
Reply #13 on:
June 23, 2006, 08:08:00 am »
can't. think. smaller. must. make. epics!!!
*TILT*
T_T
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
game idea
«
Reply #14 on:
June 23, 2006, 12:02:00 pm »
well we must think about "calc size"
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