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Omnimaga
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Metroid 2
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Topic: Metroid 2 (Read 3303 times)
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CDI
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Metroid 2
«
on:
January 25, 2006, 01:15:00 pm »
With how the first game ends there isn't much room for storyline tying in, you know with the whole planet blowing up and sorts...
I think I have a plan but it isn't a very good one (storyline wise) but anyways...
So far I have the EagleEngine working great with the Metroid Maps as they are but here's some basic info about the next Metroid...
Around 72 mapparts with 4 diffrent "zones" noted by the terrain.
The 4 zones will also have 2 enemy types PER zone, and 1 boss for each zone.
There will be a plethorea of powerups such as...
MorphBall - Morph you into a ball for ease of small passages
Varia Suit - Protects against lava
Beam Gun - Stronger gun for stronger enemies
Gravity Suit - This one is fun, this allows you to walk on the bottom of water
...and others!
-.- that is all for now... over & out
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kalan_vod
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Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Metroid 2
«
Reply #1 on:
January 25, 2006, 04:24:00 pm »
Ahh, I just read the first sentence!!!! Hehe, anyways great that you are planing a sequel. I can't wait to be able to be a beta tester this time....!!!!!
[email protected]
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necro
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Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Metroid 2
«
Reply #2 on:
January 27, 2006, 05:02:00 pm »
Any chance of space jump (double jump), spider ball (sticky wall clibing morph ball), and/or spider jump (jump horizontaly infinitely?)
also...could you beef the weapon up, it hitting only one space is anoying
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid 2
«
Reply #3 on:
January 28, 2006, 04:30:00 am »
first make sure you fix all bugs in the first game
but i would like a sequel
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Radical Pi
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Metroid 2
«
Reply #4 on:
January 28, 2006, 06:30:00 am »
sequel sounds good, as long as i can finish the first
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One of these days I'll get a sig I'm really proud of.
CDI
Guest
Metroid 2
«
Reply #5 on:
January 28, 2006, 07:59:00 am »
Yay Sprites!!! sry Necro, school bored me a bit... I wonder how I'm going to do the Gsuit and Vsuit sprites?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Metroid 2
«
Reply #6 on:
January 28, 2006, 08:03:00 am »
awesome sprites, will u add samus spinning sprite when jumping and all that stuff from the old metroid you started in metroid 2?
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CDI
Guest
Metroid 2
«
Reply #7 on:
January 28, 2006, 08:05:00 am »
yeah, all the fun stuff... every sprite has a 2 frame animation (except shooting) and you can see that from the virtical comumns, although I have both directions for the MB there hmm?
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kalan_vod
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Posts: 2715
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Metroid 2
«
Reply #8 on:
February 17, 2006, 07:04:00 am »
Has there been any work done on this?
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CDI
Guest
Metroid 2
«
Reply #9 on:
February 17, 2006, 09:30:00 am »
not at all
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Metroid 2
«
Reply #10 on:
February 17, 2006, 09:43:00 am »
Ahh, well at least you are making a dot rpg
.
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CDI
Guest
Metroid 2
«
Reply #11 on:
February 17, 2006, 09:53:00 am »
Yep! mmm... A Dot RPG 2
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Metroid 2