Author Topic: REBEL  (Read 8912 times)

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Offline trevmeister66

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« Reply #15 on: January 29, 2007, 01:51:00 pm »
wait, is this for the 83+ series, or something else? (i'm guessing 83+ by the battle system, but i don't know x.x)
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Offline bfr

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« Reply #16 on: January 29, 2007, 02:04:00 pm »
Cool screenshots and storyline.  :)smile.gif

Shazane Koronova

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« Reply #17 on: January 30, 2007, 02:24:00 pm »
QUOTE
wait, is this for the 83+ series, or something else? (i'm guessing 83+ by the battle system, but i don't know x.x)


For TI-83+ and related, once complete!

Offline trevmeister66

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« Reply #18 on: January 30, 2007, 02:25:00 pm »
so, any new updates???
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Shazane Koronova

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« Reply #19 on: January 30, 2007, 05:02:00 pm »
If I can learn how, I may try to make link cable multiplayer.

Also I'm trying to create a reactive blocking function, where you block an enemy attack only if you press the block button at the right time rather than switching to a defensive stance like I have it.  I cant make it work so far.

I'm trying to decide how to go about dialogue.


Delnar_Ersike

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« Reply #20 on: January 30, 2007, 05:25:00 pm »
QUOTE
Also I'm trying to create a reactive blocking function, where you block an enemy attack only if you press the block button at the right time rather than switching to a defensive stance like I have it. I cant make it work so far.


Yes, it is very hard to implement. My suggestion would be to create a For( loop with a getkey and if the person presses the block button within correct time span, he successfully blocks.

Another thing you can do is before an enemy attacks, the enemy takes up a stance for one second of what type of attack he will do (left to right diagonal down slash, jab, lateral slash, etc.) and you have to press the correct button to block the attack using the method described in the previous paragraph, only with a larger time span

Offline trevmeister66

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« Reply #21 on: January 31, 2007, 02:31:00 am »
mmm that sounds like a good idea
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Offline Spellshaper

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« Reply #22 on: January 31, 2007, 06:36:00 am »
This project so far has....


neat graphics!
world destruction!
screenshots!
swords! (only swords are true B)cool.gif )
an original story line!
and most importantly

fried Bush!
or so I hope... :Dbiggrin.gif

which leads to Spellshaper liking this project, drooling in anticipation and talkingof himself in 3rd person. *drool*

Offline trevmeister66

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« Reply #23 on: January 31, 2007, 11:04:00 am »
mmmm, talking about oneself makes Trevmeister66 happy (actually one of my teachers does this as a "teaching device" x.x)

yeah, it looks great so far, can't wait for a release!
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Shazane Koronova

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« Reply #24 on: February 07, 2007, 02:19:00 pm »
user posted image

Offline trevmeister66

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« Reply #25 on: February 07, 2007, 02:27:00 pm »
wow  o.oblink.gif that's really good. I'm guessing you drew that??
look really nice.

BTW, what does the writing on the sword say? (if it says anything at all)
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Shazane Koronova

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« Reply #26 on: February 07, 2007, 02:45:00 pm »
Well, actually that would only spell "jetzkgztes", which is absolutely nothing...

Offline trevmeister66

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« Reply #27 on: February 07, 2007, 02:47:00 pm »
o, i see. I thought it would be like some special power boost thing or something... guess not. :)smile.gif
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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CureDesu

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« Reply #28 on: February 07, 2007, 04:24:00 pm »
VI? What happened to I, II, III, IV, and V?  :Ptongue.gif

Screenshots look killer, storyline sounds a little cheesey, but has potential, and the concept art you drew is great.  I'm looking forward to seeing this completed.

graywolf

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« Reply #29 on: February 07, 2007, 04:44:00 pm »
Me too.  :)smile.gif